package imper.graphic.listener;

import imper.engine.util.EndTurnUtil;

import org.newdawn.slick.state.StateBasedGame;

public class EndTurnListener implements Runnable
{

	protected StateBasedGame _StateBasedGame;

	public EndTurnListener(StateBasedGame pStateBasedGame)
	{
		this._StateBasedGame = pStateBasedGame;
	}

	@Override
	public void run()
	{
		// _StateBasedGame.enterState(_EnumView.getId(), new EmptyTransition(),
		// new EmptyTransition());
		EndTurnUtil.endturn();
	}

}
